Six Section Battle Drills

Section Responsibilities  Brief outline in the heirarchy of a typical Section, detailing their responsibilities.



High Commander (Overlord) 

The Commander, or “Overlord” as is known in Silent Warriors is the Battle Planner for any upcoming engagement.

His duties are to Brief the Section Commander(s) to the mission at hand, ensure necessary Assets are available for the mission and ensure that everyone involved is certain of his/her specific duties.

He is also responsible for adapting Orders as the Mission changes, liaise with all personnel and accept/deny any requests.

Section Commander (1IC) 

Section Commander provides Briefing to the Sergeant (2IC), ensures his Section are aware of the equipment/weapons/ammunition etc. necessary for the Mission.

He is primarily responsible for relaying orders from Command (through his Radio Operator) to his team, and adjusting the teams tactics. <span style="font-size:10.0pt;font-family: "Verdana","sans-serif";mso-bidi-font-style:italic">Fire Team Leader (2IC) 

<p class="MsoNoSpacing"><span style="font-size:10.0pt;font-family:"Verdana","sans-serif"">The Sergeant is responsible for the Administration within the Section, making sure that each individual has the necessary equipment/weapons/ammunition etc before heading out on a mission.

<p class="MsoNoSpacing"><span style="font-size:10.0pt;font-family:"Verdana","sans-serif"">He is therefore primarily responsible for the welfare of his team on and off the battlefield, leaving the Section Commander to worry about commanding the team and adjusting the strategy on the field of battle.

<p class="MsoNoSpacing"><span style="font-size:10.0pt;font-family: "Verdana","sans-serif";mso-bidi-font-style:italic">Section Member 

<p class="MsoNoSpacing">Each member of a Section is responsible for listening to the orders of the Section Commander, and Sergeant, and to choose/maintain all of his kit according to instructions.

<p class="MsoNoSpacing">Aside from their own welfare, each member must know the roles of everyone else on his team inside and out, which helps to fill any gaps within the squad due to injury or death of another member of the team.

<h2 class="MsoNoSpacing"><span style="font-size:10.0pt; font-family:"Verdana","sans-serif";color:black">P -  <span style="font-size:10.0pt;font-family: "Verdana","sans-serif";color:black">Preparation For Battle  <p class="MsoNoSpacing"> Mnemonic: " PAWPERSO "

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<p class="MsoNormal"><span style="font-size:10.0pt;font-family: "Verdana","sans-serif"">Protection 

<p class="MsoNoSpacing"><span style="font-size:10.0pt;font-family:"Verdana","sans-serif"">This isn't covered by ArmA, as there is only one type of armour for all units, and does not include front and back plates of various forms.

<p class="MsoNoSpacing"><span style="font-size:10.0pt;font-family: "Verdana","sans-serif"">Ammunition 

<p class="MsoNoSpacing"><span style="font-size:10.0pt;font-family:"Verdana","sans-serif"">This section covers the ammunition calibre (5.56, 7.62 etc.) as well as ammunition type, be it magazine, belt fed/box magazine (for Light Machineguns), ball, tracer etc.

<p class="MsoNoSpacing"><span style="font-size:10.0pt;font-family:"Verdana","sans-serif"">It is important that everyone adapts their ammunition type based on the mission, daylight conditions and the specialization of Machinegun Teams etc. For example it is sometimes a good idea to pack Tracer rounds, which can lead your troops onto specific targets.

<p class="MsoNoSpacing"><span style="font-size:10.0pt;font-family: "Verdana","sans-serif"">Weapons 

<p class="MsoNoSpacing"><span style="font-size:10.0pt;font-family:"Verdana","sans-serif"">Self explanatory, pick your Primary and Secondary Weapons based on the information you have on the mission at hand.

<p class="MsoNoSpacing"><span style="font-size:10.0pt;font-family:"Verdana","sans-serif"">Two of the most important considerations are; ensure your team all carry the same calibre weapons, therefore allowing you to share ammunition and to ensure your team is well rounded to adapt to any situation.

<p class="MsoNoSpacing"><span style="font-size:10.0pt;font-family: "Verdana","sans-serif"">Personal Camouflage 

<p class="MsoNoSpacing"><span style="font-size:10.0pt;font-family:"Verdana","sans-serif"">This isn't covered by ArmA.

<p class="MsoNoSpacing"><span style="font-size:10.0pt;font-family: "Verdana","sans-serif"">Equipment 

<p class="MsoNoSpacing"><span style="font-size:10.0pt;font-family:"Verdana","sans-serif"">Equipment pretty much covers everything that hasn't already been mentioned with the exception of Radios, which is covered later on.

<p class="MsoNoSpacing"><span style="font-size:10.0pt;font-family:"Verdana","sans-serif"">This means you must take into consideration things like grenades, flash bangs, satchel charges, optic systems etc.

<p class="MsoNoSpacing"><span style="font-size:10.0pt;font-family: "Verdana","sans-serif"">Radios 

<p class="MsoNoSpacing"><span style="font-size:10.0pt;font-family:"Verdana","sans-serif"">Only require for ACRE mod. Will be covered in more detail in another guide.

<p class="MsoNoSpacing"><span style="font-size:10.0pt;font-family: "Verdana","sans-serif"">Specialist Equipment 

<p class="MsoNoSpacing"><span style="font-size:10.0pt;font-family:"Verdana","sans-serif"">This can cover pretty much anything that is considered specialized equipment, such as ropes, tow ropes, wire cutters etc.

<p class="MsoNoSpacing"><span style="font-size:10.0pt;font-family: "Verdana","sans-serif"">Orders 

<p class="MsoNoSpacing"><span style="font-size:10.0pt;font-family:"Verdana","sans-serif"">Last but certainly not least, is to receive your orders and more importantly understand those orders fully. Any doubts or questions as to the mission orders should be raised. Knowledge is power, and you should glean as much information as possible.

<h2 class="MsoNoSpacing"><span style="font-size:10.0pt; font-family:"Verdana","sans-serif"">R -  <span style="font-size:10.0pt;font-family:"Verdana","sans-serif"">Reaction To Effective Enemy Fire 

<p class="MsoNoSpacing"> Mnemonic: " DDCOSF "

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<p class="MsoNoSpacing"><span style="font-size:10.0pt;font-family:"Verdana","sans-serif"">Dash 

<p class="MsoNoSpacing"><span style="font-size:10.0pt;font-family:"Verdana","sans-serif"">Dash for cover. You should not be on your feet for more than 5 seconds. You must only move when the other Fire Team is providing Suppressive Fire.

<p class="MsoNoSpacing"><span style="font-size:10.0pt;font-family:"Verdana","sans-serif"">Down 

<p class="MsoNoSpacing"><span style="font-size:10.0pt;font-family:"Verdana","sans-serif"">Get on your stomach. A low target is harder to hit, and you are more accurate from a prone position.

<p class="MsoNoSpacing"><span style="font-size:10.0pt;font-family:"Verdana","sans-serif"">Crawl 

<p class="MsoNoSpacing"><span style="font-size:10.0pt;font-family:"Verdana","sans-serif"">Once down, stay down until ordered otherwise. Crawl to better cover to ensure you remain a small target.

<p class="MsoNoSpacing"><span style="font-size:10.0pt;font-family:"Verdana","sans-serif"">Observe 

<p class="MsoNoSpacing"><span style="font-size:10.0pt;font-family:"Verdana","sans-serif"">Find the enemy position. Look for possible Exposed Flanks and Cover.

<p class="MsoNoSpacing"><span style="font-size:10.0pt;font-family:"Verdana","sans-serif"">Sights 

<p class="MsoNoSpacing"><span style="font-size:10.0pt;font-family:"Verdana","sans-serif"">When the enemy is located, range your sights to match the distance to target. This ensures better overall accuracy and more effective suppressive fire.

<p class="MsoNoSpacing"><span style="font-size:10.0pt;font-family:"Verdana","sans-serif"">Fire 

<p class="MsoNoSpacing"><span style="font-size:10.0pt;font-family:"Verdana","sans-serif"">Fire aimed rounds at the enemy, without exception. Randomly placed rounds will not force an enemy to hide.

<p class="MsoNoSpacing"><span style="font-size:10.0pt;font-family:"Verdana","sans-serif"">It is important during this time, that the Ground Commanders (1IC/2IC) are in cover and looking for ways to get the Section out of the "Kill Zone" and into more appropriate cover, or make strides to neutralize the threat.

<h2 class="MsoNoSpacing"><span style="font-size:10.0pt;font-family: "Verdana","sans-serif"">E -  <span style="font-size:10.0pt;font-family:"Verdana","sans-serif"">Enemy, Locate The 

<p class="MsoNoSpacing">This stage assumes that your Section has made it to adequate covered positions and are able to sustain a Fire Fight without taking heavy casualties.

<p class="MsoNoSpacing"><span style="font-size:10.0pt;font-family:"Verdana","sans-serif"">There are several ways to locate the enemy;

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<p class="MsoNoSpacing"><span style="font-size:10.0pt; font-family:"Verdana","sans-serif"">Sound 

<p class="MsoNoSpacing"><span style="font-size:10.0pt;font-family:"Verdana","sans-serif"">The Human Ear is sensitive enough to distinguish tiny variations in the direction from the head. With this most basic of sense, it's likely you will hear a general direction within a few degrees of accuracy by listening to the sound of gunfire alone.

<p class="MsoNoSpacing"><span style="font-size:10.0pt;font-family:"Verdana","sans-serif"">There are some drawbacks though. In Urban Areas and Dense Woodland, sound continuously bounces off solid objects, possibly masking an exact position. However, the main Cracks and Bangs can be distinguished by a trained ear.

<p class="MsoNoSpacing"><span style="font-size:10.0pt; font-family:"Verdana","sans-serif"">Sight 

<p class="MsoNoSpacing"><span style="font-size:10.0pt;font-family:"Verdana","sans-serif"">Scan for obvious Cover and Concealment. A wall, an abandoned building with a hole in the wall, dense brush. If you would use it as Cover or Concealment, the enemy probably would too.

<p class="MsoNoSpacing"><span style="font-size:10.0pt;font-family:"Verdana","sans-serif"">Muzzle flash is fairly easy to spot, once you have a general direction of the fire, more-so in low light conditions. If you see muzzle flash, you're looking at the enemies exact position.

<p class="MsoNoSpacing"><span style="font-size:10.0pt; font-family:"Verdana","sans-serif"">Tracer 

<p class="MsoNoSpacing"><span style="font-size:10.0pt;font-family:"Verdana","sans-serif"">Tracer is also very easy to spot, a little less in daylight, to find an enemy using tracer rounds, follow the tracer to its “Point of Origin”. Again, once found, you're looking at the enemies exact position.

<p class="MsoNoSpacing"><span style="font-size:10.0pt;font-family:"Verdana","sans-serif"">Friendly Tracer 

<p class="MsoNoSpacing"><span style="font-size:10.0pt;font-family:"Verdana","sans-serif"">Friendly Tracer is used as a "marker". When fired, you can order your Section to "watch for tracer" which will help lead the whole Section into an Enemy Position.

<p class="MsoNoSpacing"><span style="font-size:10.0pt;font-family:"Verdana","sans-serif"">Communication 

<p class="MsoNoSpacing"><span style="font-size:10.0pt;font-family:"Verdana","sans-serif"">You might not see the enemy, or be in a position that obscures you from them, other members in your Section may have better luck.

<p class="MsoNoSpacing"><span style="font-size:10.0pt;font-family:"Verdana","sans-serif"">Communication is crucial to locating the enemy. It's important that your Section is also scanning different "arcs". Everyone looking at the same spot isn't likely to find anyone not at that exact spot.

<h2 class="MsoNoSpacing"><span style="font-size:10.0pt; font-family:"Verdana","sans-serif"">W -  <span style="font-size:10.0pt;font-family:"Verdana","sans-serif"">Winning The Fire Fight 

<p class="MsoNoSpacing">It is not enough to simply spray magazine after magazine at the enemy. You'll soon run out of ammunition and then they'll have the upper hand.

<p class="MsoNoSpacing"><span style="font-size:10.0pt;font-family:"Verdana","sans-serif"">Controlled, aggressive and accurate fire is what is required to effectively suppress an enemy. He has to feel the crack and hear the whiz of rounds overhead for him to feel his life is in danger, get his head down and allow your Section to move and neutralize them.

<p class="MsoNoSpacing"><span style="font-size:10.0pt;font-family:"Verdana","sans-serif"">Commanders at this stage, should try to get an ammo count from his Section, to gauge just how effectively his Section will be able to further engage, or if it is wiser to call support, or retreat from the engagement.

<h2 class="MsoNoSpacing"><span style="font-size:10.0pt;font-family:"Verdana","sans-serif"">A -  <span style="font-size:10.0pt; font-family:"Verdana","sans-serif"">Attack (Approach, Assault, Fight Through) 

<p class="MsoNoSpacing">Should the Ground Commander choose to neutralize the enemy position he must have a plan first and foremost, before his Section moves into potentially exposed terrain.

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<p class="MsoNoSpacing"><span style="font-size:10.0pt; font-family:"Verdana","sans-serif"">Split The Group 

<p class="MsoNoSpacing"><span style="font-size:10.0pt;font-family:"Verdana","sans-serif"">The Commander should split the Section into either 2 equally effective Fire Teams (should be decided before any battle ensues) for Fire/Manoeuvre Drills or into an "Overwatch" and an "Assault" Element.

<p class="MsoNoSpacing"><span style="font-size:10.0pt; font-family:"Verdana","sans-serif"">Overwatch Element 

<p class="MsoNoSpacing"><span style="font-size:10.0pt;font-family:"Verdana","sans-serif"">An Overwatch Element will typically consist of units within a section who are most effective at suppressing the enemy with long, sustained and accurate fire such as Machine-gunners and Marksmen. Medics are also advised to stay with the gun group, should it be likely to incur casualties from an assault on an enemy position.

<p class="MsoNoSpacing"><span style="font-size:10.0pt; font-family:"Verdana","sans-serif"">Assault Element 

<p class="MsoNoSpacing"><span style="font-size:10.0pt;font-family:"Verdana","sans-serif"">An Assault Element will typically consist of units within a section who are lighter, more mobile and better equipped at CQC engagements, such as Riflemen and Grenadiers.

<p class="MsoNoSpacing"><span style="font-size:10.0pt; font-family:"Verdana","sans-serif"">Fight Through 

<p class="MsoNoSpacing"><span style="font-size:10.0pt;font-family:"Verdana","sans-serif"">It is imperative at this stage, that any wounded or killed soldiers, are left on the field until the strong-point or enemy position is obtained.

<p class="MsoNoSpacing"><span style="font-size:10.0pt;font-family:"Verdana","sans-serif"">If you stop to check the wounded, you're going to lose the initiative, the aggression, the position and potentially end up with more casualties.

<h2 class="MsoNoSpacing"><span style="font-size:10.0pt;font-family: "Verdana","sans-serif"">R -  <span style="font-size:10.0pt;font-family:"Verdana","sans-serif"">Re-organisation  <p class="MsoNoSpacing">This is the final stage of the Six Section Battle Drills, in which you assess your situation before carrying out your next orders, or shortly after an engagement.

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<p class="MsoNoSpacing"><span style="font-size:10.0pt; font-family:"Verdana","sans-serif"">Protection <span style="font-size:10.0pt; font-family:"Verdana","sans-serif""> (2IC Responsibility)

<p class="MsoNoSpacing"><span style="font-size:10.0pt;font-family:"Verdana","sans-serif"">The first and foremost thing to do, is setup an all around defence, covering as many arcs as possible.

<p class="MsoNoSpacing"><span style="font-size:10.0pt; font-family:"Verdana","sans-serif"">Ammunition <span style="font-size:10.0pt; font-family:"Verdana","sans-serif""> (2IC Responsibility)

<p class="MsoNoSpacing"><span style="font-size:10.0pt;font-family:"Verdana","sans-serif"">Check your ammo, distribute to those in need, re-supply (see: Search).

<p class="MsoNoSpacing"><span style="font-size:10.0pt; font-family:"Verdana","sans-serif"">Casualties <span style="font-size:10.0pt; font-family:"Verdana","sans-serif""> (2IC Responsibility)

<p class="MsoNoSpacing"><span style="font-size:10.0pt;font-family:"Verdana","sans-serif"">All casualties must have First Aid administered, Civilian and Enemy included.

<p class="MsoNoSpacing"><span style="font-size:10.0pt;font-family:"Verdana","sans-serif"">Medical Evacuation should be requested for critically wounded.

<p class="MsoNoSpacing"><span style="font-size:10.0pt; font-family:"Verdana","sans-serif"">Equipment <span style="font-size:10.0pt; font-family:"Verdana","sans-serif""> (2IC Responsibility)

<p class="MsoNoSpacing"><span style="font-size:10.0pt;font-family:"Verdana","sans-serif"">Check all equipment, including Radios, Weapon Systems etc. to ensure everything is in working order.

<p class="MsoNoSpacing"><span style="font-size:10.0pt; font-family:"Verdana","sans-serif"">Search <span style="font-size:10.0pt; font-family:"Verdana","sans-serif""> (2IC Responsibility)

<p class="MsoNoSpacing"><span style="font-size:10.0pt;font-family:"Verdana","sans-serif"">Once everything else is done, and a Perimeter is in place, you can search all enemies for weapons, ammunition and equipment regardless if they're dead or arrested.

<p class="MsoNoSpacing"><span style="font-size:10.0pt; font-family:"Verdana","sans-serif"">SITREP <span style="font-size:10.0pt; font-family:"Verdana","sans-serif""> (1IC/2IC/Radio Operator Responsibility)

<p class="MsoNoSpacing"><span style="font-size:10.0pt;font-family:"Verdana","sans-serif"">Make a complete Situation Report to the Commander. He/she needs to be aware of what has transpired, if Medical Evacuation or resupply is required, or to make the call to get you back to Base.

<p class="MsoNoSpacing"><span style="font-size:10.0pt; font-family:"Verdana","sans-serif"">Dig In <span style="font-size:10.0pt;font-family: "Verdana","sans-serif"">  <span style="font-size:10.0pt;font-family:"Verdana","sans-serif"">(2IC Responsibility) 

<p class="MsoNoSpacing"><span style="font-size:10.0pt;font-family:"Verdana","sans-serif"">If you're going to be there for more than 20 minutes, make preparations to dig in, especially if you're in open ground.

<p class="MsoNoSpacing"><span style="font-size:10.0pt; font-family:"Verdana","sans-serif"">Orders <span style="font-size:10.0pt; font-family:"Verdana","sans-serif""> (1IC Responsibility)

<p class="MsoNoSpacing"><span style="font-size:10.0pt;font-family:"Verdana","sans-serif"">Be prepared for any and all orders, but wait for those orders before moving out of your dug in position, unless absolutely necessary.

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<p class="MsoNoSpacing"><span style="font-size:10.0pt;font-family:"Verdana","sans-serif"">-Nemor (talk) 09:21, June 18, 2013 (UTC)